Global Console Games Market Report 2022
DUBLIN, April 6, 2022 /PRNewswire/ — The “Global Console Games Market Report 2022, By Type, Application, Device” report has been added to from ResearchAndMarkets.com offer.
This report provides strategists, marketers, and senior management with the critical information they need to assess the global console games market emerging from the COVID-19 lockdown.
Reasons to buy
- Get a truly global perspective with the most comprehensive report available on this market covering over 12 geographies.
- Understand how the market is growing rapidly due to the coronavirus and how it is likely to stabilize as the impact of the virus subsides.
- Create regional and national strategies based on local data and analysis.
- Identify growth segments for investment.
- Outperform your competition using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market research.
- Benchmark performance against leading competitors.
- Use relationships between key data sets for better strategy.
- Suitable to support your internal and external presentations with reliable high quality data and analysis
Major Players of Console Games Market are Tencent Games, Sony Interactive Entertainment, Microsoft Studios, Activision Blizzard, EA, Nintendo, Take-Two Interactive, Rockstar, Ubisoft, Valve Corporation, 2K Games, Gameloft, Naughty Dog, Capcom, Mojang, Square Enix, Sega, Bethesda Game Studios, BioWare, Epic Games, Game Freak, Insomniac Games Inc, Infinity Ward, Bandai Namco Entertainment, Gearbox Software, Midway, LucasArts, Telltale Games and Gamefreak .
The global console games market is expected to grow from $65.48 billion in 2021 for $72.67 billion in 2022 at a compound annual growth rate (CAGR) of 11%. The growth is mainly due to companies reorganizing their operations and recovering from the impact of COVID-19, which had previously led to restrictive containment measures involving social distancing, remote working and the closure of business activities that resulted in operational challenges. The market should reach $103.93 billion in 2026 at a CAGR of 9.4%.
The console games market consists of sales of console games. A console game is a type of video game with interactive media software that uses a video game console to provide an interactive media experience. Only goods and services exchanged between entities or sold to final consumers are included.
The main types of console games are digital console games, online/microtransaction consoles, and physical console games. Digital console games are games that are played on an interactive electronic device such as consoles and computers. The devices used are TV, computer/PC, system consoles and are used to play games such as shooting games, action games, sports games, role playing games, adventure games, racing games, fighting games , strategy, etc.
The main driving force of the console games market is the rapid increase in the number of active gamers across the globe. The number of gamers is expected to reach 2.73 billion by 2021. According to Nielsen, 64% of the general population of the United States are players. Esports viewers would also contribute significantly to the console gaming market growth as around 557 million people watched Esports in 2021.
Regions covered in the Console Games market are Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
There has been a rapid growth in mobile/tablet gaming due to the introduction of new smart phones/tablets with enhanced functionality to play video games without having to connect an external device/console. For example, the ease of using a mobile phone for multiple purposes such as messaging, internet usage and gaming has led to maximum mobile adoption without having to sit in a fixed location. with an external console. Due to the mobility offered by mobile/tablet gaming, the console gaming market may decline. According to recent data from GMM, the mobile games segment accounted for almost 47% of the total revenue of the global games market and continues to rise with strong growth which poses a significant threat to the console games market.
Console video game developers are embracing subscription games. For example, Xbox Live and PlayStation Plus provide licenses for a few games on a monthly rotation basis. EA’s first major subscription program was EA Access on Xbox One which offered discounts on EA games, a limited number of pre-release game hours, and a vault of back catalog deals. Microsoft has released a Netflix-style offering called Game-Pass, for its first-party games and a number of titles from third-party developers and publishers.
A majority of parents around the world fear that their children will be exposed to inappropriate content through video games. Therefore, a few regulatory steps have been taken to standardize online age ratings. The Entertainment Software Rating Board (ESRB) provides ratings for video games and apps so parents can make informed choices. The majority of retailers across North America be rated ESRB.
Main topics covered:
2. Characteristics of the console games market
3. Console Games Market Trends and Strategies
4. Impact of COVID-19 on console games
5. Console Games Market Size and Growth
5.1. Global historical console games market, 2016-2021, billion dollars
5.1.1. Market Drivers
5.1.2. Market Constraints
5.2. Global Console Games Market Forecast, 2021-2026F, 2031F, Billion USD
5.2.1. Market Drivers
5.2.2. Market Constraints
6. Console Games Market Segmentation
6.1. Global Console Games Market, Segmentation by Type, History and Forecast, 2016-2021, 2021-2026F, 2031F, Billion USD
- digital console games
- Online console/microtransaction
- Physical console games
6.2. Global console games market, segmentation by application, history and forecast, 2016-2021, 2021-2026F, 2031F, billions of dollars
- Sports games
- Play a role
6.3. Global console games market, segmentation by device, history and forecast, 2016-2021, 2021-2026F, 2031F, billions of dollars
- System consoles
7. Regional and Country Analysis of the Console Games Market
7.1. Global Console Games Market, Split by Region, Historical & Forecast, 2016-2021, 2021-2026F, 2031F, USD Billion
7.2. Global console games market, split by country, historical and forecast, 2016-2021, 2021-2026F, 2031F, in USD billion
For more information on this report, visit https://www.researchandmarkets.com/r/i8hkzc
Research and Markets
For EST office hours, call +1-917-300-0470
For USA/CAN call toll free +1-800-526-8630
For GMT office hours call +353-1-416-8900
US Fax: 646-607-1907
Fax (outside the US): +353-1-481-1716
SOURCE Research and Markets